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package commands;

import events.IActor;

/**
 *
 * @author SafarTimuro
 */
public class SayCommandDef extends CommandDef {

    public SayCommandDef(){
        super("say", new String[0]);
    }

    @Override
    public GameCommand generateCommand(IActor actor, String toParse) {
        return new GameCommand() {
            @Override
            public void execute() {
                //@todo figure this out nicely
            }
        };
    }
}
